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Worg
Source
Pathfinder Unchained pg. 244
The
worg<%END> is easy to create since it’s a simple monster.
Array
: The worg is a combatant. As a feral, vicious creature, it has a high Strength. The GM also decides that the worg should have an Intelligence modifier lower than 0.
Creature Type
: As a magical beast, the worg gains darkvision and low-light vision as automatic traits. Because it doesn’t have a class graft, it also gains the statistics adjustments, increasing its Fortitude from +3 to +5, its Reflex from +3 to +5, and its attack bonus from +4 to +6.
Options
: The worg gets one combat option, and gains improved combat maneuver (trip).
Skills
: Because it’s not a very smart creature, the worg’s two good skills are both physical, but it gains Perception as its master skill.
Worg CR/HD 2
Init
+2; Perception +10 (darkvision 60 ft., low-light vision)
Size
Medium;
Speed
50 ft.
Defenses
AC
16 (touch 12, flat-footed 12);
Fort
+5,
Ref
+5,
Will
+1;
CMD
16 (20 vs. trip)
hp
22
Attacks
Melee
bite +6 (1d6+7 plus improved combat maneuver [trip])
CMB
+4 (+8 trip)
Statistics
Str
+3,
Dex
+2,
Con
+1,
Int
–2; Stealth +7, Survival +7
XP
600; NE magical beast